---
title: "Connect to Vicon Device"
canonical: "https://help.vicon.com/space/Unreal5Plugin113/1152057435/Connect%20to%20Vicon%20Device"
format: markdown
---
## What is the Live Link Hub Device Framework?

With Unreal Engine 5.8, Live Link Hub expands beyond data monitoring to provide a device framework for controlling recording devices over IP. Vicon Live Link plugin 1.13 and later integrates with this framework, enabling Vicon users to take advantage of centralized device management, synchronized metadata, and streamlined recording control within Live Link Hub.

## Prerequisites

1. Make sure you have the prerequisites listed in <u>[Connect to Vicon Datastream](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin113/pages/1152057352)</u>.
2. Make sure an Unreal Engine 5 project is open.
3. Make sure Vicon Shogun Live is open.

## Connect to Vicon Shogun Device in Live Link Hub

1. In Unreal Engine, go to **Window** > **Plugins** and ensure that the **Live Link Hub** plugin is enabled.
2. Go to **Tools** and open **Live Link Hub**.
3. In Live Link Hub, under **Data Devices** add the **Vicon Shogun Device**.
4. When the Vicon Shogun Device has been added, enter your IP address and click **Connect**.
5. Check the status of your connection.
6. You can now trigger recordings from Live Link Hub as well as set the session, slate and take names.
  All your recordings are displayed in the recording list in the Live Link Hub.
  You can now play back the takes and preview them in the editor.