---
title: "Vicon Live Link plugin components overview"
canonical: "https://help.vicon.com/space/Unreal5Plugin113/1152057372/Vicon%20Live%20Link%20plugin%20components%20overview"
format: markdown
---
This section describes the different elements that are included in the Vicon Live Link plugin 1.13 for Unreal Engine 5.8, so you can better understand what they do and when to use them.

# Features

| Feature | Description |
| --- | --- |
| Manual server connection | Vicon enables manual connection to the Vicon DataStream by entering the IP address or the computer name of the Vicon machine in the **Vicon Server Name** field. |
| Auto-discovery server connection | Vicon enables the Auto-discover feature to connect to a Vicon DataStream allowing you to choose from a list of servers you want to connect to. |
| Full-body data | Vicon enables real-time streaming of high-fidelity full-body motion capture data directly into Unreal Engine. |
| Prop data | Vicon enables real-time streaming of high-fidelity prop and object motion capture data directly into Unreal Engine. |
| Timecode | Vicon supports industry-standard timecode streaming into Unreal Engine, ensuring mocap data, video feeds, and engine playback remain perfectly in sync. |
| Marker Visualization | The **Vicon Marker Visualizer Component**  introduces improved functionality for accessing and visualizing marker data through Live Link. |
| Lens data and Lens Distortion | Vicon enables streaming video or camera data from Vicon into Unreal Engine, lens distortion profiles can be applied to ensure the virtual camera matches the characteristics of the real-world lens. |
| UDP Trigger | Vicon Shogun supports a simple UDP protocol to broadcast when capture has started. Shogun can also receive these messages, which can be used to trigger a capture remotely. |
| Assets | The PropMeshes folder contains three example prop meshes to help you start adding props to your Unreal project; a flashlight, a katana and a raygun; as well as four ViconActor Skeletal Meshes, ViconActor, ViconActorFingers, RootEdit_ViconActor, and RootEdit_ViconActorFingers.<br>Use these to quickly see your motion capture as virtual representations in your Unreal Engine project.<br>In your project, you can use these meshes or your own custom meshes.<br>The Materials folder contains the basic materials used by the example props.<br>In your project, you don't need to change or edit any of these materials: these examples are primarily for demonstration purposes. |
| Vicon Shogun Device | With Unreal Engine 5.8, Live Link Hub expands beyond data monitoring to provide a device framework for controlling recording devices over IP. Vicon's updated Live Link plugin 1.13 integrates with this framework, enabling Vicon users to take advantage of centralized device management, synchronized metadata, and streamlined recording control within Live Link Hub |

# Blueprint classes

| Class Name | Description |
| --- | --- |
| LiveLinkViconUDPSender | Broadcast an UDP Packet with any string. |

# Blueprint nodes

| **Purpose/Description** | **Example** |
| --- | --- |
| Create Vicon LiveLink Source.<br>Contains all the settings from manual connections in the Vicon Live Link Window. | ![image-20250912-121408.png](media://e805ee1f-1983-4cb6-9fc6-64e170bf9147) |
| Retrieve the translation of a named marker from the provided Live Link  Basic Blueprint data. | ![image-20250912-122332.png](media://b96b3b40-96fe-4cf8-bfe4-5d5a9ab1abd8) |
| Retrieve marker translations from the provided Live Link  Basic Blueprint data. | ![image-20250912-122351.png](media://bbb57b34-cfb4-4ee1-8e87-eed1a11f98ee) |
| Send the UDP Packet to trigger Start capture.<br>Requires a BP using a LiveLinkViconUDPSender class. | ![image-20250912-121906.png](media://2c5c07ab-75e2-49fa-a9f3-2f927b4c06c4) |
| Send the UDP Packet to trigger Stop capture.<br>Requires a BP using a LiveLinkViconUDPSender class. | ![image-20250912-122006.png](media://cd784e5c-8f12-4a67-9709-051f3bc24d9f) |
| Broadcast an UDP Packet with any string.<br>Requires a BP using a LiveLinkViconUDPSender class. | ![image-20250912-122051.png](media://b757e34e-1e92-4dfe-85ae-edf67abe9e8a) |

# Assets

## Meshes

![image-20250819-094454.png](media://2259f720-7135-489d-8fa7-64b9df1f28d1)


## Materials

![image-20250819-094435.png](media://7adec957-7456-4d16-a00b-61f58691fbb5)

You can create a new material instance from any of the materials in the folder and adjust the material settings as desired.