---
title: "What's new in Vicon Live Link plugin 1.13?"
canonical: "https://help.vicon.com/space/Unreal5Plugin113/1152057366/What's%20new%20in%20Vicon%20Live%20Link%20plugin%201.13%3F"
format: markdown
---
![Vicon Live Live Link plugin banner](media://81359c83-9700-4751-a660-7d9b87920f52)

Vicon Live Link plugin 1.13 provides support for Unreal Engine 5.8. It also now supports the Live Link Hub Device Framework.

For information on requirements for installing and running with Shogun, see [Install and set up Live Link](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin113/pages/1152057356).

## Support for Live Link Hub Device Framework

With Vicon Live Link plugin 1.13, you can now add the Shogun device into Live Link Hub where you can trigger recording from the engine. Using the Shogun device, you can also use recorded data to play back animation.

## Known issues in Live Link plugin 1.13

| Description | Workaround |
| --- | --- |
| Reviewing recorded data in Shogun Live and streaming to Unreal Engine with dropped frames causes jitter in the animation in Unreal Engine. | If data has dropped frames, reprocess in Shogun Post to fill dropped frames before reviewing in either Shogun Live or Shogun Post.<br>To be addressed. |
| Vicon Live Link Sources that access marker data from Shogun Markerless do not display correctly. | None at present.<br>To be addressed. |
| Packaging of C++ Unreal projects with Vicon Live Link plugin not included in Project folder fail. | For packaging to work, place the Vicon Live Link plugin in the project folder (see [Package a project](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin113/pages/1152057359)). |