---
title: "Install and set up Live Link"
canonical: "https://help.vicon.com/space/Unreal5Plugin113/1152057356/Install%20and%20set%20up%20Live%20Link"
format: markdown
---
This page covers how to install and set up the Live Link Datastream plugin so you can begin streaming data from Shogun to the Unreal Engine 5.

## Prerequisites

To set up the Live Link plugin, complete the following steps:

1. Ensure you are using Windows 11 or later.
2. Install the relevant version of Unreal Engine. These instructions apply to Unreal Engine 5 and later.
3. Download the Live Link plugin from [Vicon](https://www.vicon.com/software/third-party/unreal-engine/).

> ⚠️ **Important**   
> ⚠️ If you install an updated version of the Vicon Live Link plugin with the same version of Unreal Engine, remember to uninstall the current Live Link plugin first.

## Install the Live Link plugin

Before running the installer, ensure the downloaded engine version matches the Unreal Engine version. The version number is found in the installer filename.

![zipfilename.jpg](media://cc540f7a-8c71-464b-9ed5-c39dc26983bd)

If you are using Unreal Engine 5.4, to use version 1.9 of Live Link 1.9, you must disable the .dll file used by LiveLink Hub. For more information on how to disable the .dll file, see [Troubleshoot common issues](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin113/pages/1152057413).

1. To run the installer, double-click the `Vicon_UnrealPlugin_Setup` file.
2. Accept the license agreement and click **Next** and continue through the installer.
  The installer automatically detects the installed version of the Unreal engine.
  :warning: **Important**: If the installer did not detect the engine, click **Browse** and navigate to the installed engine location (by default this is *C:\Program Files\Epic Games\UE_5.x*), then click ** OK**.

## Set up the plugin in the editor

1. In Unreal Engine, create a project or launch an existing project.
2. Navigate to **Edit** > **Plugins** to open the **Plugins** browser.
3. In the **Plugins** window, scroll down to the **Mocap** section.
4. Ensure the **Vicon Datastream Live Link** plugin is enabled.
5. Restart the editor.

When you restart the editor, the **Vicon Datastream Live Link** plugin is ready to use.

> ℹ️ **Note**  
> ℹ️ In Unreal Engine 5.5 and later, the plugin is enabled by default in all newly created projects.