---
title: "Connect to Vicon Datastream using Live Link"
canonical: "https://help.vicon.com/space/Unreal5Plugin113/1152057350/Connect%20to%20Vicon%20Datastream%20using%20Live%20Link"
format: markdown
---
Connect to the Vicon Datastream using Live Link in these ways:

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## <span style="color: #1d1c1d">Use Auto-discovery to find a server to connect Vicon Datastream and Live Link</span>


Use the Auto-discover feature to connect to a Vicon datastream. This method lets you choose from a list of servers you want to connect to.

> ℹ️ **Note**:  
> ℹ️ The Auto-discover server feature is available for the following Vicon applications:
> ℹ️ 
> ℹ️ - Shogun Live and Post 1.14+
> ℹ️ - Shogun Markerless 1.15+
> ℹ️ - Tracker 4.2+
> ℹ️ - Evoke 1.8+

To make sure you can find a server using Auto-discover, complete the following prerequisite steps:

### Prerequisites

1. Follow the prerequisites listed in [Connect to Vicon Datastream](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin113/pages/1152057352).
2. Make sure an Unreal Engine 5 project is open.
3. Make sure Shogun Live is open.

### Connect to Vicon Datastream using Vicon DataStream Source (Auto-Discover)

To connect to a Vicon Datastream using Live Link Auto-discover, complete these steps:

1. Open Unreal Engine 5 and open a project.
2. Go to **Window** > **Virtual Production **> **Live Link**.
3. Click **Add Source** and select **Vicon Datastream Source (Auto-Discover)**.
4. Click on the server you want to add as a source. The server type corresponds to the following port numbers:
  - **default** → **801**: This is a full output and includes paused and live data.
  - **low-latency → 804**: This is for low latency, object-only output. No subjects.
  - **always-live → 8802**: This is a full output, live only, no pausing.
  For more information, see [Unreal Plugin source machine settings](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin113/pages/1152057354).
5. Click **Create** to create the Live Link connection.

The Live Link connection is now displayed in the **Source** panel of the Live Link dialog box.

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If Live Live cannot find any servers, the Bonjour service may not be running. For more information on checking the Bonjour service, see [Troubleshoot common issues](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin113/pages/1152057413).

> Macro (anchor)



## Manually connect Vicon Datastream and Live Link

To manually connect to a Vicon Datastream using Live Link, complete the following steps:

1. Open Unreal Engine 5 and open a project.
2. Go to **Window** > **Virtual Production **> **Live Link**.
3. Click **Add Source** and select **Vicon Datastream Source**.
4. In the **Vicon Server Name** field, enter the IP address or the computer name of the Vicon machine.
5. In the **Port Number** field enter:
  - **default** → **801**: This is a full output and includes paused and live data.
  - **low-latency → 804**: This is for low latency, object-only output. No subjects.
  - **always-live → 8802**: This is a full output, live only, no pausing.
  For more information, see [Unreal Plugin source machine settings](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin113/pages/1152057354).
6. Click **Create** to create the Live Link connection.

The Live Link connection is now displayed in the **Source** panel of the Live Link dialog box, with the subjects displayed in the **Subject** panel.

![image](media://7ec51ea7-a4ff-474a-a355-d948fe7dbae1)