---
title: "What's new in Vicon Live Link plugin 1.12?"
canonical: "https://help.vicon.com/space/Unreal5Plugin112/545849391/What's%20new%20in%20Vicon%20Live%20Link%20plugin%201.12%3F"
format: markdown
---
![Unreal1.jpg](media://82042870-d0ec-49f7-8082-9435a01a8f08)

Vicon Live Link plugin 1.12 updates support for Unreal Engine to the latest version, 5.7. It also addresses a number of issues.

For information on requirements for installing and running with Shogun, see [Install and set up Live Link](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin112/pages/545850087).

## Improvements in Live Link plugin 1.12

Live Link plugin 1.12 includes the following improvement.

### Auto-Discovery now uses Windows DNS SD instead of Bonjour

Vicon Live Link plugin 1.10 introduced the Auto-Discover feature, which used Bonjour to quickly find your Vicon Server PC on the network. This required both PCs to have Bonjour installed and was prone to error.  
  
With this update, the plugin now uses Windows DNS SD, which ensures a more seamless experience when using Auto-Discover. This is fully compatible with all Vicon software that previously supported Auto-Discovery with Bonjour.

For a full list of compatible software, see [Auto-Discover software compatibility](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin112/pages/545850844/Unreal+plugin+source+machine+settings#AutoDiscoverCompatibility).

## Addressed issues in Live Link plugin 1.12

These issues are addressed in Live Link plugin 1.12:

- Using a Lens Role Subject with the Lens component in a Live system causes Unreal Engine to stop responding.
- Fixed compiler errors when trying to compile Vicon Live Link plugin 1.11 from source.

## Known issues in Live Link plugin 1.12

| Description | Workaround |
| --- | --- |
| Reviewing recorded data in Shogun Live and streaming to Unreal Engine with dropped frames causes jitter in the animation in Unreal Engine. | If data has dropped frames, reprocess in Shogun Post to fill dropped frames before reviewing in either Shogun Live or Shogun Post.<br>To be addressed. |
| Vicon Live Link Sources that access marker data from Shogun Markerless do not display correctly. | None at present.<br>To be addressed. |
| Packaging of C++ Unreal projects with Vicon Live Link plugin not included in Project folder fail. | For packaging to work, place the Vicon Live Link plugin in the project folder (see [Package a project](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin112/pages/545850658)). |