---
title: "What's new in Vicon Live Link plugin 1.10?"
canonical: "https://help.vicon.com/space/Unreal5Plugin110/201786875/What's%20new%20in%20Vicon%20Live%20Link%20plugin%201.10%3F"
format: markdown
---
Vicon Live Link plugin 1.10 adds new connection functionality, new meshes to speed up your workflows using Vicon Shogun, and a number of improvements to ensure a seamless experience of the plugin.

This release also benefits from ongoing maintenance, with a number of issues having been addressed, see [Issues addressed in Live Link plugin 1.10](#BugFixes).

For information on requirements for installing and running Shogun, see [Install and set up Live Link](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin110/pages/201786247).

## New features in Live Link plugin 1.10

### Vicon Datastream Source (Auto-Discover)

When you connect Unreal Engine to Vicon Shogun, you can choose from a list of available Vicon servers on the same network. This new feature is called **Vicon Datastream Source (Auto-Discover)** and you can find it under **Add Source** when you set up a new connection in Live Link. 

![Auto_Discover_01 - Add Source.png](media://e5a16e11-c742-4a57-96cd-897a01d9dab2)

You can still create a source manually, using the IP address and port number of the server.

For more information on Vicon Datastream Source (Auto-Discover), see [Connect to Vicon Datastream using Live Link](https://vicon-help.atlassian.net/wiki/spaces/Unreal5Plugin110/pages/201785452).

## Improvements in Live Link plugin 1.10

### New skins and prop meshes 

Several skins and meshes have been added to the plugin. These include:

- Vicon skins
  - *ViconActor*
  - *ViconActor_Skeleton*
  - *ViconActorFingers*
  - *RootEdit_ViconActor*
  - *RootEdit_ViconActorFingers*
- Prop meshes
  - *Flashlight*
  - *Katana*
  - *Raygun*

The Vicon skins use the material *ViconActor_Material_Inst* by default. This material instance enables you to change the primary and secondary colors of the skin. Use multiple material instances to have multiple different colors.

> ✅ The *RootEdit_ViconActor *and *RootEdit_ViconActorFingers *skins come with a Root bone, these support the Unreal auto-retargeting tool to automatically retarget a Vicon skeleton to custom characters.

The prop meshes have their default materials set up to mirror the prop meshes in Shogun.

## > Macro (anchor)

Issues addressed in Live Link plugin 1.10

- The Vicon Live Link plugin is enabled by default in new projects.
- When the Vicon Live Link plugin is enabled, it no longer blocks the default port (11111) for ARKit.