---
title: "Set up Vicon software for use with Unity"
canonical: "https://help.vicon.com/space/UnityPlugin13/14451347/Set%20up%20Vicon%20software%20for%20use%20with%20Unity"
format: markdown
---
> Macro (scroll-ignore)
> 
> ![image](media://ab894228-d290-40c0-ae9b-f111c208b01e)

This section describes the basic steps to set up different Vicon software for motion capture. For more detailed guidance, see the full documentation for each software product, linked in each section.

> Macro (toc)

> Macro (excerpt)
> 
> > ℹ️ **Supported headsets**
> > ℹ️ 
> > ℹ️ These HMDs have been tested for use with the Vicon Unity plugin:
> > ℹ️ 
> > ℹ️ - Oculus Rift / Rift S
> > ℹ️ - HP Reverb
> > ℹ️ - HTC Vive / Vive Pro*
> > ℹ️ 
> > ℹ️ * Due to the requirements of the HTC headsets, they must also be visible by an HTC Vive Base Station v1.0. HTC SteamVR Base Station v2.0 is not supported.

## Preparing Shogun

Use Vicon Shogun to stream full-body motion, props, and head-mounted display (HMD) information to Unity.

Follow these basic steps to prepare Shogun. For more detailed information on these steps, see *Getting Started with Vicon Shogun* in the latest version of the [Shogun documentation](https://help.vicon.com/).

- Prepare the system.
- Calibrate cameras.
- Set up markers on performers/props.
- Create objects in Shogun.
  - For full-body capture:
    - In the **Tracking** panel, in the **Subject **field, enter a name for the subject and select **Create**.
    - Capture an A-pose and range of motion (ROM) to calibrate the subject.
    - If desired, this is when you can use Shogun Post to set up retargeting to a different solve skeleton.   
For more information about retargeting with Shogun, see *Retarget with Shogun Post* in the latest version of the [Shogun documentation](https://help.vicon.com/).
  - For prop tracking:
    - In the **Tracking** panel, in the **Prop** field, enter a name for the prop and select **Create**.
  - For head-mounted displays (HMDs):
    - Create a prop from the reconstructions (**Subject Calibration** panel).
      - Ensure that the prop's coordinate system is Y-up, Z-back. This is to match the SteamVR HMD orientation.
      - In the view pane, set the origin of the prop to the central point of rotation of the HMD.

## Preparing Evoke

Use Vicon Evoke to stream full-body motion, props, and head-mounted display (HMD) information to Unity.

Follow these basic steps to prepare Evoke. For more detailed information on these steps, see *Getting Started with Vicon Evoke *in the latest version of the [Evoke documentation](https://help.vicon.com/).

- Prepare the system.
- Calibrate cameras.
- Set up Vicon Pulsar clusters on performers/props.
- Create objects in Evoke.
  - For full-body capture:
    - In the **Tracking** panel, in the **Character **field, enter a name for the character and click **Create**.
    - Assign Pulsar clusters to the Smart Object components of the character.
    - Right-click on the character and select **Calibrate** to calibrate the solve.
    - If desired, this is when you can set up retargetting to a different solve skeleton.   
For more information about retargetting with Evoke, see *Set up character retargeting* in the latest version of the [Evoke documentation](https://help.vicon.com/).
  - For prop tracking:
    - In the **Tracking** panel, in the **Basic Object **field, enter a name for the prop and select **Create**.
    - Assign Pulsar clusters to the Smart Object components of the basic object.
  - For head-mounted displays (HMDs):
    - If you are using a headset for which a template is provided, create a new Smart Object with the appropriate Smart Object template.  
Or
    - If you are using another supported headset, create a new Smart Object and set it's origin to the central point of rotation of the HMD.

## Preparing Tracker

Use Vicon Tracker to stream prop and head-mounted display (HMD) information to Unity.

Follow these basic steps to prepare Tracker. For more detailed information, see *Introducing Vicon Tracker* in the latest version of the [Tracker documentation](https://help.vicon.com/).

- Prepare the system.
- Calibrate cameras.
- Set up markers on the props/HMD.
- Create objects in Tracker:
  - For prop tracking:
    - In the **Workspace**, hold SHIFT and select all of the markers on the current prop.
    - In the** Tracking** panel, in the **Basic Object **field, enter a name for the object and select **Create**.
  - For head-mounted displays (HMDs):
    - In the **Workspace**, hold SHIFT and select all of the markers on the HMD.
    - In the** Tracking** panel, in the **Basic Object **field, enter a name for the object and select **Create**.
    - In the **view **pane, set the origin of the prop to the central point of rotation of the HMD.