---
title: "Release notes for Shogun Post 1.21"
canonical: "https://help.vicon.com/space/ShogunPost121/1253736640/Release%20notes%20for%20Shogun%20Post%201.21"
format: markdown
---
Shogun Post 1.21 provides support for data captured with Vicon Vantage cameras in Shogun Markerless systems in addition to improvements to existing features.

For information on requirements for installing and running Shogun Post, see [PC requirements for Vicon Shogun Post](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253739547) in *Installing and licensing Vicon Shogun Post*.

For detailed information on PC requirements, visit the [PC specifications](https://help.vicon.com/space/PCSPEC/8585218/Vicon+PC+specifications) page on the Vicon website or contact [Vicon Support](mailto:support@vicon.com).

The following topics describe the main changes in this release of Shogun Post.

> Macro (toc)

## What's new in Shogun Post 1.21

No new features have been added to Shogun Post with the release of 1.21.

## Improvements in Shogun Post 1.21

The following improvements have been made to Shogun Post 1.21.

> Macro (toc)

### Support for improvements in Vicon Shogun Markerless

Shogun Post 1.21 supports the compatibility of Shogun Markerless with Vicon Vantage cameras. You can now work with optical data from Vicon Vantage cameras in a Shogun Markerless system, such as data captured  in prop tracking and in hybrid tracking for fingers and clusters on the head, hands and/or feet.

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### Support for exporting FBX at over 120 fps

Shogun Post 1.21 now enables you to export FBX files at higher frame rates (over 120 fps) than were previously supported.

**To export an FBX file at a rate higher than 120 fps:**

1. Open the **Preferences** dialog (**General **> **Preferences**).
2. On the **File Export** tab, ensure that the **File Format** is set to **FBX Motion (*.fbx)**.
3. In the **Common options** area, click in the **Frame rate** list to display the options.
4. Depending on the rate at which you want to export the FBX, do one of the following:
  - To export an FBX at the same rate as the scene in Post at the time of export, select **Current**.
    Rates that are not natively supported by the FBX file format are exported as custom rates.
  - To select a frame rate that is a multiple of the current scene frame rate that is supported by Post, select one of the other listed options. Typically you would select an option to export at a rate lower than, and evenly divisible into, the capture rate. For example, you might capture at 120 fps, but export at 60 fps.
  Shogun Post exports the FBX file at the chosen rate.

For more information on exporting FBX files, see [Export from Shogun Post](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253736812) in *Getting started with Vicon Shogun Post*.

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### Improved feedback in Target Skeleton Setup 

To help you identify issues with the bones of skeletons used when you’re setting up retargeting, in the **Subject Setup** panel, on the **Manual Setup** tab of **Retargeting**, additional warnings have been added to **Target Skeleton Setup**. The Target Skeleton Setup section now includes the following additional information:

- When one or more issues is detected, a warning icon is displayed next to the **Target skeleton bones** heading at the top of the list. For more information, hover the mouse over the icon. A tooltip is displayed, explaining that one or more bones has issues.
- For each bone, if an issue is detected, a warning icon is displayed in the **Info** column to the right of the list. For more information, hover the mouse over the icon. A tooltip is displayed that explains the issue.

The issues that are detected are:

- A bone has default rotation-channel values but no active rotation DOFs, meaning those values are not retained in the VSR file.
- A bone has scale values other than 1.0, which is not retained in the VSR file.
- A bone has active DOFs but is unconstrained, which may be unintentional.

Note that only the above issues are detected and are not automatically fixed: you are free to decide whether to act upon the warning(s) but ensure that any issues that affect the viability of the skeleton as a retarget are addressed before proceeding.

For more information on retargeting, see [Retarget with Shogun Post](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253736546) in *Getting started with Vicon Shogun Post*.

### Ability to specify a script to run on startup for ShogunPostCL

You can now specify a script that is to run when ShogunPostCL starts, using a new `-runScript` flag.

For more information, see [Run a startup script with ShogunPostCL](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253736791/Work+with+ShogunPostCL#startup-script-shogunPostCL) in *Getting more from Shogun Post*.

### Ability to select playback speed for playblast videos

When you create a playblast video, you can now select the export speed from presets of 1/4x, 1/2x, 1x (default) and 2x in the **Playblast Video** dialog. 

For more information, see [Create a preview video with a playblast](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253739933) in *Getting more from Vicon Shogun Post*.

### New and changed HSL commands

The following commands, which were previously available only through the user interface, have been added in Shogun Post 1.21, enabling you to control batching programmatically. This is particularly useful when you’re processing large datasets. 

- [addBatchFile](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253738182) – Add files to a batch process.
- [cancelBatch](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253738374) – Cancel batch processing where supported.
- [isBatching](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253738912) – Check whether batch processing is in progress.
- [removeAllBatchFiles](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253738023) – Remove all batch files from the list of files to be batch processed.
- [removeBatchFile](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253738474) – Remove specified batch file(s) from the list of files to be batch processed.
- [setBatchMode](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253738481) – Enable or configure batch mode.
- [startBatch](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253738280) – Start a batch process.

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The following commands, which may be useful in setting and retrieving the temp folder location, were also added:

- [setTempFolderPath](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253738508)
- [getTempFolderPath](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253737413)

The following commands were updated to include additional flags:

- [getGaps](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253737457)
- [playBlast](https://vicon-help.atlassian.net/wiki/spaces/ShogunPost121/pages/1253737942)

For more information, see *HSL scripting with Vicon Shogun Post*.

## Addressed issues in Shogun Post 1.21

These issues are addressed in Shogun Post 1.21:

- Displaying the Labeling panel hides other parts of Shogun Post (other panels, Log and main view).
- When you close Shogun Post, only the main window and one floating panel also closes.
- When selecting a folder location for playblast videos, the dialog’s title and button display **Open** instead of **Save**.
- PostCL intermittently stops responding when running HSL scripts that contain resample and export commands.
- Selected menu items (eg, in 3D Scene context menu) are not clearly distinguishable from non-selected items.
- StretchSense batch script can't be used in PostCL.
- CameraView_snapSelectedTrackNone (which by default, is set to the hot key C), clears the current tracking but does not set Track Orientation to false so the current camera orientation is retained.
- If you remove principal components (bones) from a skeleton, you cannot save and export the scene.