---
title: "Import the target skeleton into Shogun Post"
canonical: "https://help.vicon.com/space/ShogunPost121/1253736473/Import%20the%20target%20skeleton%20into%20Shogun%20Post"
format: markdown
---
You can import the target skeleton as an FBX or USD file, or VSR, if a setup already exists. Ideally the imported file will contain just the skeleton and skin and as little else as possible.


    **To import the target skeleton:**


1. In Post, open the relevant .MCP file and ensure that the required solving skeleton is selected in the **Current Subject** field.
2. To check that no target skeleton has been imported, open the **Subject Management** panel.
  The **R**etargeting column displays a red circle, indicating that no retargeting setup is present.
  > Macro (inline-media-image)

 For more information on the Subject Management panel, watch [Vicon Shogun 1.3 Post Tutorial - Subject Management](https://youtu.be/QuA8akXSZTw) on YouTube.
3. Do either of the following:
  - In the **Subject Setup **panel, on the **Retargeting **tab, select **Load **and then select the required target.
  - Drag the target skeleton file into the Shogun Post view pane.
    When you are prompted, choose **Skeleton**.

The target skeleton is imported into the current subject hierarchy with the topmost bone of the target skeleton parented to a Retargeting node.

> ![Subject Management panel in Vicon Shogun Post showing subject hierarchy with root bone under a Retargeting node.](media://88184046-42c5-49bd-a812-6da738cd06cd)

> ℹ️ **Note**   
> ℹ️ When you import an FBX, it sometimes isn't added under the Retargeting node. In this case, manually parent the skeleton to the node (select the required nodes and on the **Objects** menu, click **Parent**).

> Macro (16dcb1b2-c6fb-4c23-a096-38455b87e6a8/1fa5e51a-a28e-46e1-9b5c-734b339f025f/static/scroll-pagebreak)

**To help identify issues with the bones of the target skeleton:**

In the **Subject Setup** panel, ensure **Retargeting** is selected, click **Manual Setup**, and check for warnings in the **Target Skeleton Setup** section:

- When one or more issues is detected, a warning icon is displayed next to the **Target skeleton bones** heading at the top of the list. For more information, hover the mouse over the icon. A tooltip is displayed, explaining that one or more bones has issues.
- For each bone, if an issue is detected, a warning icon is displayed in the **Info** column to the right of the list. For more information, hover the mouse over the icon. A tooltip is displayed that explains the issue.

The issues that are detected are:

- A bone has default rotation-channel values but no active rotation DOFs, meaning those values are not retained in the VSR file.
- A bone has scale values other than 1.0, which is not retained in the VSR file.
- A bone has active DOFs but is unconstrained, which may be unintentional.

Note that only the above issues are detected and are not automatically fixed: you are free to decide whether to act upon the warning(s) but ensure that any issues that affect the viability of the skeleton as a retarget are addressed before proceeding.