---
title: "Work with static meshes"
canonical: "https://help.vicon.com/space/ShogunMarkerless121/1253507099/Work%20with%20static%20meshes"
format: markdown
---
You can import objects (FBX files) that represent set pieces and LED display walls into Shogun Markerless and manipulate them within your scene. This is useful when setting up your 3D environment, enabling you to:

- Calculate the positions of scenery and LED display walls within the tracked space.
- Position actors within the tracked space.
- Approximately place cameras ahead of a shoot.

Scenery and set objects such as these are known as **Static Meshes**. They are referred to as static because these objects are often stationary. Meshes applied to subjects are often animated.

**To import a static mesh into your scene:**

- In Shogun Markerless, at the top of the **Tracking** panel, click the **Import static mesh** button > Macro (inline-media-image)

, locate the required FBX file, and click **Open**.  
When meshes are imported, for convenience they are copied to *C:\Users\Public\Documents\Vicon\SceneMeshes*.

After you have finished capturing your scene that contains a static mesh, you can load the resulting MCP file into Shogun Post. For information, see [Load static meshes into Shogun Post](#LoadStaticMesh).

> ⚠️ **Note**   
> ⚠️ To manipulate a static mesh, first pause the real-time by pressing the space bar or clicking **Enter Review**.   
> ⚠️ Note that after you move or remove static meshes, the change is not displayed until you press the space bar or click **Enter Review **again.

> Macro (scroll-pagebreak)

## > Macro (anchor)

Load static meshes into Shogun Post

In Shogun Post 1.6 and later, you can load an MCP file that was captured in Markerless and contains a static mesh. When you load the MCP file into Post, the static mesh is displayed as an object whose default translation and rotation values are those that you specified in Shogun Markerless.

The default path to which static meshes are saved is: *C:\Users\Public\Documents\Vicon\SceneMeshes\* 

As with other default locations, you can change the path by editing it in the **Preferences** dialog box (from the **Settings** menu, select **Preferences **and in the **Folders** section, go to **Scene Meshes** and enter or browse to the required folder).