---
title: "Modify a retarget"
canonical: "https://help.vicon.com/space/Shogun111/13207317/Modify%20a%20retarget"
format: markdown
---
To check and modify your retargeting:

1. In Shogun Post, make sure you have turned off **Map Mode** and then run **Retarget** from the **Processing** menu.
2. Assess the results.
  When checking the solve, if you need to reduce arm pull, try adding position targets on the clavicles. If the hands need to match more closely, consider zeroing the hand position offsets.
  To see any changes, re-run **Retarget** from the **Processing** menu
3. Pay particular attention to the finger solve. Make sure the hands look correct.
4. If necessary, update the joint placement to get a better fit.
  For more information, see:> Macro (inline-media-image)

 [Vicon Shogun 1.3 Post Tutorial - Finger Solve Adjustments](https://youtu.be/lU4BMD1-5lU) on YouTube.
5. When you have finished updating the joint placement, in the **Subject Setup** panel, on the **Retargeting** tab, select **Update Offsets** to use the new joint positions.
6. Re-solve the range and check the updated target.
7. Save the final VDF and export the updated VSR.

# > Macro (anchor)

Interactive retargeting

If you want to perform a simple manipulation of a retargeting bone, you can save time and a lot of manual tweaking by using the interactive retargeting feature. This immediately updates the offsets for the constraints that drive the bone that you're adjusting as soon as you release the mouse button.


**To manipulate a retargeting bone:**


1. Ensure you have loaded the subject, which must have a retargeted skeleton.
2. In the **Subject Setup** panel, select the **Retargeting** tab and expand **Constraints**.
3. In the 3D Scene, select the joint you want to rotate.
4. From the buttons on **Subject Setup** panel toolbar, select **Enable interactive retargeting** > Macro (inline-media-image)

.  
At the top of the 3D Scene view, the text **Interactive Retargeting** is displayed.
5. Using the manipulator, rotate the subject's joint.
6. When you're happy with the new position of the joint, release the mouse button.
  The offsets for the constraints which drive the bone are updated.

You can follow a similar procedure to manipulate solving bones: see [Interactive solving](https://vicon-help.atlassian.net/wiki/spaces/Shogun111/pages/13207267/Solve+the+data#InteractiveSolving).

For information on the relevant HSL commands, see the following commands in *HSL Scripting with Vicon Shogun*.

- [getInteractiveRetargetCmd](https://vicon-help.atlassian.net/wiki/spaces/Shogun111/pages/13207986)
- [setInteractiveRetargeting](https://vicon-help.atlassian.net/wiki/spaces/Shogun111/pages/13220063)