---
title: "Addressed issues in Vicon Shogun 1.11"
canonical: "https://help.vicon.com/space/Shogun111/13206908/Addressed%20issues%20in%20Vicon%20Shogun%201.11"
format: markdown
---
Vicon Shogun 1.11 resolves a number of issues, including the selection listed here.

> Macro (scroll-only)
> 
> > Macro (toc)

##   Issues addressed in Shogun Live 1.11  

- There are no longer large offsets between the solving constraints and a subject after markers have been recalibrated.
- The residual order issues have been fixed, so after calibrating a system that contains Vue cameras, the residuals are displayed alongside their corresponding cameras.
- Calling the  ** ****Play**** **  action using the  * **playback.py** *  python API now respects the **Load Raw Optical Data** check box (found in the **Review** panel) so  2D data is displayed if this option is selected.
- When selecting and clearing a subject's bones or markers in the 3D View, the selection behavior of the bones and markers works as expected.
- In a 3D View, deactivating a subject in the Tracking panel now works as expected.
- When you paint a mask onto a camera image, the result is now a continuous square instead of a checkerboard pattern with missing tiles.
- The **Data Capture** panel is automatically readjusted so the **Start Capture** button does not appear partially off-screen.
- Earlier versions of Shogun occasionally stopped responding during subject calibration (ROM capture) due to memory management issues. This no longer occurs.
- Markers are no longer misaligned in the 3D overlay when you calibrate a system that includes an SDI camera.
- If ** ****Capture Buffer Size**** ** is set to maximum in a system containing Vantage, Vue, and SDI cameras, the CPU and memory no longer exceed their maximum limit during a capture.
- In the supplied VST and VSS templates, the parameter name for the finger marker radius has been changed and is now *FingerMarker_X_Radius* instead of *Marker_X_Radius*.
- <span style="color: #1d1c1d"> </span><span style="color: #1d1c1d">When you create</span><span style="color: #1d1c1d"> a project in the Data Management panel, Shogun 1.11 sets up the expected folder hierarchy.</span>
- The Rigid object tools no longer update when unavailable, such as during Review.
- Loading a camera calibration from an *.**mcp** * file now updates the *LatestCalibration.xcp* file and the loaded calibration is restored after restarting Shogun Live.
- <span style="color: #ff0000"> </span><span style="color: #000000"> </span><span style="color: #ff0000"> </span><span style="color: #000000">Single pixel remover has been added to the VK8 firmware.</span><span style="color: #ff0000"> </span><span style="color: #000000"> </span><span style="color: #ff0000"> </span>
- <span style="color: #ff0000"> </span><span style="color: #000000"> </span><span style="color: #ff0000"> </span><span style="color: #000000">After doing a ROM calibration, the Frontwaist and Sidewaist template hands scale at their normal size.</span>  
<span style="color: #ff0000"> </span><span style="color: #000000"> </span><span style="color: #ff0000"> </span>
- <span style="color: #ff0000"> </span><span style="color: #000000">In large systems with over a hundred cameras, clicking Set Origin works as expected and sets the origin to the desired location.</span><span style="color: #ff0000"> </span>

## > Macro (anchor)

 Issues addressed in Shogun Post 1.11 

- When you close and reopen Shogun Post, the layouts remain the same.
- Scaling issues when streaming data for custom retargeting skeletons have been resolved. Character models now scale correctly in game engines and match what is seen in Shogun Post.
- The auto retarget setup for the UE5 mannequin has been fixed so that the lower arm and wrist have the correct degrees of freedom.
- Cursor tooltips are now displayed next to the cursor.
- Shogun Post no longer stops responding when you click **Show Base Pose **(found in the **Subject Setup** panel).
- In the Data Management panel, when you import a *.c3d* file, the labeling and solving setups (*.vsk* and *.vss* files) are now also imported.
- The getEclipseActiveTrial HSL script now returns the full path of an active trial from the Eclipse database.
- In the **B****atching**** ** panel, if you set the **Timecode Standard** to any value other than **C****urrent**** **, this value is now retained in the **Export Rate** field.
- If you create a custom filter preset (via the **Marker Editing** panel) and close Shogun Post, when you reopen the software, the custom filter  still exists .
- In this release, when you run the script `print (`appInfo "exepath"`);` an unwanted additional `exe` is no longer appended.
- In a take with a tracked object, a linked camera with animation, and a character with a labeling skeleton, if you click on **Solve Labeling**, the labeling skeleton is solved and the linked camera is no longer given the same key for every frame so the linked camera now retains its animation.