---
title: "Use Auto-Skeleton"
canonical: "https://help.vicon.com/space/Shogun110/13075028/Use%20Auto-Skeleton"
format: markdown
---
Auto-Skeleton (AS) is an alternative to live solving subject calibration, providing you with a way to generate an optimized, controllable, second-solve skeleton.

Live calibration produces reliable results for accurate labeling and can produce a high quality solve ready for direct real-time previsualization or retargeting. Auto-Skeleton enables you to intervene and have greater control over the solving subject as a post-processed alternative to the Live calibrated solve. You can re-import the solving subject into Shogun Live so that you can use this for real time and also for the capture of processed data.

The way in which you use Auto-Skeleton depends on whether you have already created a VSS (Vicon Solving Setup file) and how much of it you want to keep.

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If you are using Shogun 1.10 or later and want to preserve the solving skeleton's finger calibration from Shogun Live but also want to use Auto-Skeleton to provide the body calibration, see [Retain solving skeleton finger calibration](https://vicon-help.atlassian.net/wiki/spaces/Shogun110/pages/13075036) (Shogun 1.10 and later).

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When using Auto-Skeleton, note these points:

- In these sections, the marker set used is assumed to be one of the standard marker sets that are supplied by Vicon.
- Auto-Skeleton is compatible with VRA (Vicon Remarkable Actions) and does not affect it.
- Auto-Skeleton removes all solving parameterization because it's not used by Auto-Skeleton. It sets bone lengths and constraint offsets directly.
- You can run Auto-Skeleton on an existing setup, for example, one previously calibrated in Live. However, with files earlier than Shogun 1.5, before you use Auto-Skeleton, you may need to replace the existing template by loading the equivalent template from 1.5 or later, if available.

For further hints and tips, see [Get the best results from Auto-Skeleton](https://vicon-help.atlassian.net/wiki/spaces/Shogun110/pages/13075034).

> ℹ️ **Note**  
> ℹ️ Auto-Skeleton is compatible with both Shogun 1.6 and 1.7 and later VSS templates.  
> ℹ️ You can continue to use calibrated VSS files from Shogun 1.6 or earlier for solving in Shogun Post.

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## If you have no VSS calibration

1. In Shogun Post, load a ROM or at least a labeled T- or A-pose.
2. In the **Subject Setup** panel, click the **Solving** tab, and then **Actor Setup**.
3. Set the current frame to a good T- or A-pose.
4. Choose a template VSS and skin. If no templates are displayed, ensure the path to the templates is added in the **Preferences** dialog box.
5. Ensure **Use Auto-Skeleton** is selected.
6. Click **AS Calibrate**.

As a result, the skeleton is scaled and posed. You can now follow these optional steps:

1. If necessary, adjust any settings that require refinement (see [Adjust Auto-Skeleton results](https://vicon-help.atlassian.net/wiki/spaces/Shogun110/pages/13075031)).
2. Solve and review the motion.
3. When you're happy with the result, export the VSS.

## If you have a VSS and want to use its bone lengths, but calculate new constraint offsets

1. In Shogun Post, load a ROM or at least a labeled T- or A-pose.
2. In the **Subject Setup** panel, click the **Solving** tab, and then the **Actor Setup** tab.
3. Set the current frame to a good T- or A-pose.
4. In the **Subject Setup** panel toolbar, click Import Solving Setup > Macro (inline-media-image)

 and load your VSS.
5. Ensure **Use Auto-Skeleton** is selected.
6. To the right of the **AS Calibrate** button, click **Show options** > Macro (inline-media-image)

 and select **Use Existing Bone Lengths**.
7. Click the **AS Calibrate** button.

As a result, the skeleton is scaled and posed in the 3D scene. You can now follow these optional steps:

1. Make any adjustments necessary (see [Adjust Auto-Skeleton results](https://vicon-help.atlassian.net/wiki/spaces/Shogun110/pages/13075031)).
2. Solve and review motion.
3. When you're happy with the result, export the VSS.

## If you have a VSS but want to replace itentirely

1. In Shogun Post, load a ROM or at least a labeled T- or A-pose.
2. In the **Subject Setup** panel, click the **Solving** tab, and then the **Actor Setup** tab.
3. In the **Subject Setup** panel toolbar, click **Remove Solving Setup** > Macro (inline-media-image)

 to remove the existing setup.
4. Follow steps 3–9 in [If you have no VSS calibration](#NoVSS).

# Use a VSS created with Auto-Skeleton in Shogun Live

Auto-Skeleton is just an alternative way to create a VSS for an actor. After running Auto-Skeleton, you can export the resulting VSS and use it in Live.

Because Auto-Skeleton removes parameterization, you can't recalibrate the VSS in Shogun Live. If you want to do this, go back to Shogun Post and re-run Auto-Skeleton on a T-pose containing the new marker positions and ensure that the **Use Existing Bone Lengths** option is selected.

- Auto-Skeleton is compatible with VRA (Vicon Remarkable Actions) and does not interfere with it.
- Because solving parameterization is not used by Auto-Skeleton and it sets bone length and constraint offsets directly, Auto-Skeleton removes all solving parameterization.
- You can run Auto-Skeleton on an existing setup, for example, a setup previously calibrated in Live. However, with files earlier than Shogun 1.5, before you use Auto-Skeleton, you may need to replace the existing template by loading the equivalent template from 1.5 or later, if available.