---
title: "Addressed issues in Vicon Shogun 1.10"
canonical: "https://help.vicon.com/space/Shogun110/13074863/Addressed%20issues%20in%20Vicon%20Shogun%201.10"
format: markdown
---
Vicon Shogun 1.10 resolves a number of issues, including the selection listed here.

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##   Issues addressed in Shogun Live 1.10  

- <span style="color: #000000">When you restore the Shogun Live window to its default layout, the panels and windows now return to a sensible width. </span>
- <span style="color: #000000">If you click the capture folder icon in the </span>**<span style="color: #000000">Capture</span>**<span style="color: #000000"> panel, the F</span><span style="color: #000000">ile Explorer</span><span style="color: #000000"> window now opens as expected. </span>
- <span style="color: #000000">When you load an object into the </span><span style="color: #000000"> </span>**<span style="color: #000000">Tracking</span>**<span style="color: #000000"> panel</span><span style="color: #000000">, go to the </span>**<span style="color: #000000">Properties </span>**<span style="color: #000000"> tab, display advanced properties and click </span>**<span style="color: #000000"> </span>****<span style="color: #000000">Manage</span>**<span style="color: #000000">, the </span>**<span style="color: #000000">Object Presets</span>**<span style="color: #000000"> dialog box now opens as expected. </span>
- <span style="color: #000000">At the bottom of the </span>**<span style="color: #000000">P</span>****<span style="color: #000000">references</span>**<span style="color: #000000"> dialog box, when you delete an </span>**<span style="color: #000000">Alias</span>**<span style="color: #000000">, the entry is now removed as expected. </span>
- <span style="color: #000000">If you link a prop to a camera, select </span>**<span style="color: #000000">Activate Video Calibration</span>**<span style="color: #000000">, and then move the linked prop, the position of the linked prop is now updated.</span>
- <span style="color: #000000">Shogun Live API sample scripts no longer ignore error return codes. </span><span style="color: #000000">I</span><span style="color: #000000">f a script fails, a relevant error message is displayed. </span>
- <span style="color: #000000">When you configure h</span><span style="color: #000000">ot keys</span><span style="color: #000000">, clicking </span>**<span style="color: #000000">Save</span>**<span style="color: #000000"> or </span>**<span style="color: #000000">Load</span>**<span style="color: #000000"> now opens the </span><span style="color: #000000">relevant</span><span style="color: #000000"> window. </span>
- The Control app window no longer displays overlapping text.
- Shōgun backend parameters warning no longer appears and affects standard parameters.

##  Issues addressed in Shogun Post 1.10 

- The following issues have been resolved for the *ImportStretchSenseFBXFiles* HSL script.
  - If you are working with multiple subjects, the fingers for each subject load correctly.
  - The script runs as expected if a prop is present in the scene.
  - The script runs as expected if a retargeting skeleton is present (and the retargeting skeleton has a bone named *hand_l* or *hand_r*).
- The following issues have been resolved for the p*layblast* HSL script.
  - If the script has the wrong syntax or is written incorrectly, an appropriate error message is returned.
  - If you cancel script processing Shogun Post no longer stops responding.
- Labeling swaps on fingers have been resolved and the data maintains good trajectories and labels well.
- If **Solve Motion** is selected in the **AS Calibrate** (advanced) settings, and if you then re-pose arms or legs, Solve Motion is not run.
- When you use an HSL script to switch the camera view, the name of the camera can now be a mix of cases.
- VSR skin color exporting issues have been fixed and the skins retain their color between Shogun Post and Live.
- When you use the *saveFile* HLS command and provide a file format (for example, `saveFile -e fbx`), the file is exported with the given file format.
- XCP files exported from Live and then imported into Post now load the correct camera systems.